Looks like a good piece of kit, Probably would come in handy on more than a few occasions. The VRay proxies should be scatterable, but its untested, yet. For free Art projects Thanks to its consequent modular structure, all these maps can be combined to create endless combinations. All settings are stored within the Baseobject. I did not restrict the input for the Scatterobjects so VRay Proxies should work, too. You can setup up to ten different control maps for controlling the scatter process.
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Heres a demo video: For features in detail and order, please visit: These maps can be bitmaps or procedurals and they can have different mapping channels.
Next to the complete Map-driven Scatterfeatures, you can ak3d scatterfx full rigged Bipeds! I did ak3d scatterfx restrict the input for the Scatterobjects so VRay Proxies should work, too. Chose and Baseobject, setup some Maps and select one ore more objects to scatter. In this example, I mapped a animated bipeds onto a simple plane with gradient from black to white.
All settings are stored within the Baseobject. Brings life to Architecture projects With the tools you can create whole forests with just some less Base Plants.
This works with selfmade bided animation and akd even works with Motion Capture files. Control the masses The most crazy feature of ScatterFX is the function to map whole animated bipeds onto an object!
CGTalk | AK3D® ScatterFX for 3ds Max released
Thanks for link to Jamendo. You can easily create hundreds or thousends of instances of an object. Then scattering will be slower as the tool has to calculate a special mapping ak3d scatterfx every single object, but it will work with VRay for sure.
For example you can let only show a percentage of scattercx final count in viewport. Populate your world You can even scatter full rigged Bipeds! For this image only two maps was used. Ak3d scatterfx prices are OK for web licenses and the catalog is really good.
The workflow is as easy as in this screenshot.
This thread has been automatically closed as it remained inactive for 12 months. For MR Proxies it works for sure.
ScatterFX 3dsmax plugin
The Idea The workflow is as easy as in this screenshot. If you have a shader that you can put into a diffuse slot of an vray material that just outputs the wirecolor of an object, it will work. It is designed for maximum creative control about the scatter scahterfx.
With the tools you can create whole forests with just ak3d scatterfx less Base Plants.
AK3D® ScatterFX for 3ds Max
If you wish to continue the discussion, please scatterfz a new thread in the appropriate forum. You can add ak3d scatterfx values to all settings for more natural results. The most crazy feature of ScatterFX is the function to map whole animated bipeds onto an object! You can create incredible individual scenes where no biped will like the other! The VRay proxies should be scatterable, but its untested, yet. Heres a demo video:.
AK3D® ScatterFX for 3ds Max | CG Daily News
Cool video as well. Bipeds that are on a black pixel are the placed with their animation frame one and if a biped stands on a white Pixel it shows the last frame pose! Build Cities All objects can be only ak3d scatterfx while rendering and as they can be instances, memory consumption is as low as possible.
This is a completely new way of population huge places with people and precise control about every state of every single scattedfx. Will it ak3d scatterfx supported…including the object coloring?